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00001 // 00002 // ******************************************************************** 00003 // * DISCLAIMER * 00004 // * * 00005 // * The following disclaimer summarizes all the specific disclaimers * 00006 // * of contributors to this software. The specific disclaimers,which * 00007 // * govern, are listed with their locations in: * 00008 // * http://cern.ch/geant4/license * 00009 // * * 00010 // * Neither the authors of this software system, nor their employing * 00011 // * institutes,nor the agencies providing financial support for this * 00012 // * work make any representation or warranty, express or implied, * 00013 // * regarding this software system or assume any liability for its * 00014 // * use. * 00015 // * * 00016 // * This code implementation is the intellectual property of the * 00017 // * GEANT4 collaboration. * 00018 // * By copying, distributing or modifying the Program (or any work * 00019 // * based on the Program) you indicate your acceptance of this * 00020 // * statement, and all its terms. * 00021 // ******************************************************************** 00022 // 00023 // 00024 // 00025 // ////////////////////////////////////////////////////////////////////// 00026 // Scintillation Light Class Implementation 00027 // ////////////////////////////////////////////////////////////////////// 00028 // 00029 // File: G4Scintillation.cc 00030 // Description: RestDiscrete Process - Generation of Scintillation Photons 00031 // Version: 1.0 00032 // Created: 1998-11-07 00033 // Author: Peter Gumplinger 00034 // Updated: 2005-08-17 by Peter Gumplinger 00035 // > change variable name MeanNumPhotons -> MeanNumberOfPhotons 00036 // 2005-07-28 by Peter Gumplinger 00037 // > add G4ProcessType to constructor 00038 // 2004-08-05 by Peter Gumplinger 00039 // > changed StronglyForced back to Forced in GetMeanLifeTime 00040 // 2002-11-21 by Peter Gumplinger 00041 // > change to use G4Poisson for small MeanNumberOfPhotons 00042 // 2002-11-07 by Peter Gumplinger 00043 // > now allow for fast and slow scintillation component 00044 // 2002-11-05 by Peter Gumplinger 00045 // > now use scintillation constants from G4Material 00046 // 2002-05-09 by Peter Gumplinger 00047 // > use only the PostStepPoint location for the origin of 00048 // scintillation photons when energy is lost to the medium 00049 // by a neutral particle 00050 // 2000-09-18 by Peter Gumplinger 00051 // > change: aSecondaryPosition=x0+rand*aStep.GetDeltaPosition(); 00052 // aSecondaryTrack->SetTouchable(0); 00053 // 2001-09-17, migration of Materials to pure STL (mma) 00054 // 2003-06-03, V.Ivanchenko fix compilation warnings 00055 // 00056 //mail: gum@triumf.ca 00057 // 00059 00060 //----------------------------------------------------------------- 00061 // DsG4Scintillation 00062 // 00063 // A class modified from G4Scintillation. 00064 // Birks' law is used to calculate the scintillation photon number 00065 // Author: Liang Zhan, 2006/01/27 00066 // Modified: bv@bnl.gov, 2008/4/16 for DetSim 00067 //-------------------------------------------------------------- 00068 00069 #ifndef DsG4Scintillation_h 00070 #define DsG4Scintillation_h 1 00071 00072 #include "globals.hh" 00073 #include "templates.hh" 00074 #include "Randomize.hh" 00075 #include "G4Poisson.hh" 00076 #include "G4ThreeVector.hh" 00077 #include "G4ParticleMomentum.hh" 00078 #include "G4Step.hh" 00079 #include "G4VRestDiscreteProcess.hh" 00080 #include "G4OpticalPhoton.hh" 00081 #include "G4DynamicParticle.hh" 00082 #include "G4Material.hh" 00083 #include "G4PhysicsTable.hh" 00084 #include "G4MaterialPropertiesTable.hh" 00085 #include "G4PhysicsOrderedFreeVector.hh" 00086 #include "G4UImessenger.hh" 00087 #include "DsPhysConsOptical.h" 00088 #include <fstream> 00089 #include <iostream> 00090 class G4UIcommand; 00091 class G4UIdirectory; 00092 00094 // Class Description: 00095 // RestDiscrete Process - Generation of Scintillation Photons. 00096 // Class inherits publicly from G4VRestDiscreteProcess. 00097 // Class Description - End: 00098 00100 // Class Definition 00102 00103 class DsG4Scintillation : public G4VRestDiscreteProcess, public G4UImessenger 00104 { //too lazy to create another UImessenger class 00105 00106 private: 00107 00109 // Operators 00111 00112 // DsG4Scintillation& operator=(const DsG4Scintillation &right); 00113 00114 public: // Without description 00115 00117 // Constructors and Destructor 00119 00120 DsG4Scintillation(const G4String& processName = "Scintillation", 00121 G4ProcessType type = fElectromagnetic); 00122 00123 // DsG4Scintillation(const DsG4Scintillation &right); 00124 00125 ~DsG4Scintillation(); 00126 00128 // Methods 00130 00131 public: // With description 00132 00133 // DsG4Scintillation Process has both PostStepDoIt (for energy 00134 // deposition of particles in flight) and AtRestDoIt (for energy 00135 // given to the medium by particles at rest) 00136 00137 G4bool IsApplicable(const G4ParticleDefinition& aParticleType); 00138 // Returns true -> 'is applicable', for any particle type except 00139 // for an 'opticalphoton' 00140 00141 G4double GetMeanFreePath(const G4Track& aTrack, 00142 G4double , 00143 G4ForceCondition* ); 00144 // Returns infinity; i. e. the process does not limit the step, 00145 // but sets the 'StronglyForced' condition for the DoIt to be 00146 // invoked at every step. 00147 00148 G4double GetMeanLifeTime(const G4Track& aTrack, 00149 G4ForceCondition* ); 00150 // Returns infinity; i. e. the process does not limit the time, 00151 // but sets the 'StronglyForced' condition for the DoIt to be 00152 // invoked at every step. 00153 00154 G4VParticleChange* PostStepDoIt(const G4Track& aTrack, 00155 const G4Step& aStep); 00156 G4VParticleChange* AtRestDoIt (const G4Track& aTrack, 00157 const G4Step& aStep); 00158 00159 // These are the methods implementing the scintillation process. 00160 00161 void SetTrackSecondariesFirst(const G4bool state); 00162 // If set, the primary particle tracking is interrupted and any 00163 // produced scintillation photons are tracked next. When all 00164 // have been tracked, the tracking of the primary resumes. 00165 00166 G4bool GetTrackSecondariesFirst() const; 00167 // Returns the boolean flag for tracking secondaries first. 00168 00169 void SetScintillationYieldFactor(const G4double yieldfactor); 00170 // Called to set the scintillation photon yield factor, needed when 00171 // the yield is different for different types of particles. This 00172 // scales the yield obtained from the G4MaterialPropertiesTable. 00173 G4double GetScintillationYieldFactor() const; 00174 // Returns the photon yield factor. 00175 00176 void SetUseFastMu300nsTrick(const G4bool fastMu300nsTrick); 00177 G4bool GetUseFastMu300nsTrick() const; 00178 00179 00180 void SetScintillationExcitationRatio(const G4double excitationratio); 00181 // Called to set the scintillation exciation ratio, needed when 00182 // the scintillation level excitation is different for different 00183 // types of particles. This overwrites the YieldRatio obtained 00184 // from the G4MaterialPropertiesTable. 00185 00186 G4double GetScintillationExcitationRatio() const; 00187 // Returns the scintillation level excitation ratio. 00188 00189 G4PhysicsTable* GetFastIntegralTable() const; 00190 // Returns the address of the fast scintillation integral table. 00191 00192 G4PhysicsTable* GetSlowIntegralTable() const; 00193 // Returns the address of the slow scintillation integral table. 00194 00195 G4PhysicsTable* GetReemissionIntegralTable() const; 00196 // Returns the address of the reemission integral table. 00197 00198 void DumpPhysicsTable() const; 00199 // Prints the fast and slow scintillation integral tables. 00200 00201 // Configuration 00202 G4double GetPhotonWeight() const { return fPhotonWeight; } 00203 void SetPhotonWeight(G4double weight) { fPhotonWeight = weight; } 00204 void SetDoReemission(bool tf = true) { doReemission = tf; } 00205 bool GetDoReemission() { return doReemission; } 00206 void SetDoBothProcess(bool tf = true) { doBothProcess = tf; } 00207 bool GetDoBothProcess() { return doBothProcess; } 00208 00209 G4bool GetApplyPreQE() const { return fApplyPreQE; } 00210 void SetApplyPreQE(G4bool a) { fApplyPreQE = a; } 00211 00212 G4double GetPreQE() const { return fPreQE; } 00213 void SetPreQE(G4double a) { fPreQE = a; } 00214 00215 void SetBirksConstant1(double c1) {birksConstant1 = c1;} 00216 double GetBirksConstant1() {return birksConstant1;} 00217 void SetBirksConstant2(double c2) {birksConstant2 = c2;} 00218 double GetBirksConstant2() {return birksConstant2;} 00219 00220 void SetGammaSlowerTimeConstant(double st) { gammaSlowerTime = st;} 00221 double GetGammaSlowerTimeConstant() {return gammaSlowerTime;} 00222 00223 void SetGammaSlowerRatio(double sr) { gammaSlowerRatio = sr;} 00224 double GetGammaSlowerRatio() {return gammaSlowerRatio;} 00225 00226 void SetNeutronSlowerTimeConstant(double st) { neutronSlowerTime = st;} 00227 double GetNeutronSlowerTimeConstant() {return neutronSlowerTime;} 00228 00229 void SetNeutronSlowerRatio(double sr) { neutronSlowerRatio = sr;} 00230 double GetNeutronSlowerRatio() {return neutronSlowerRatio;} 00231 00232 void SetAlphaSlowerTimeConstant(double st) { alphaSlowerTime = st;} 00233 double GetAlphaSlowerTimeConstant() {return alphaSlowerTime;} 00234 00235 void SetAlphaSlowerRatio(double sr) { alphaSlowerRatio = sr;} 00236 double GetAlphaSlowerRatio() {return alphaSlowerRatio;} 00237 00238 00239 // Don't actually do anything. This is needed, as apposed to 00240 // simply not including the scintilation process, because 00241 // w/out this process no optical photons make it into the 00242 // photocathode (???) 00243 void SetNoOp(bool tf = true) { m_noop = tf; } 00244 private: 00245 00246 void BuildThePhysicsTable(); 00247 // It builds either the fast or slow scintillation integral table; 00248 // or both. 00249 00251 // Class Data Members 00253 00254 protected: 00255 00256 G4PhysicsTable* theSlowIntegralTable; 00257 G4PhysicsTable* theFastIntegralTable; 00258 G4PhysicsTable* theReemissionIntegralTable; 00259 00260 // on/off flag for absorbed opticalphoton reemission 00261 G4bool doReemission; 00262 // choose only reemission of Cerenkov or both of Cerenkov and Scintillaton; 00263 G4bool doBothProcess; 00264 00265 // Birks constant C1 and C2 00266 double birksConstant1; 00267 double birksConstant2; 00268 00269 double slowerTimeConstant; 00270 double slowerRatio; 00271 00272 double gammaSlowerTime; 00273 double gammaSlowerRatio; 00274 double neutronSlowerTime; 00275 double neutronSlowerRatio; 00276 double alphaSlowerTime; 00277 double alphaSlowerRatio; 00278 00279 00280 private: 00281 00282 G4bool fTrackSecondariesFirst; 00283 00284 G4double YieldFactor; 00285 G4bool FastMu300nsTrick; 00286 G4double ExcitationRatio; 00287 00288 //mean number of true photons per secondary track in GLG4Scint 00289 G4double fPhotonWeight; 00290 G4bool fApplyPreQE; 00291 G4double fPreQE; 00292 bool m_noop; 00293 00294 }; 00295 00297 // Inline methods 00299 00300 inline 00301 G4bool DsG4Scintillation::IsApplicable(const G4ParticleDefinition& aParticleType) 00302 { 00303 if (aParticleType.GetParticleName() == "opticalphoton"){ 00304 return true; 00305 } else { 00306 return true; 00307 } 00308 } 00309 00310 inline 00311 void DsG4Scintillation::SetTrackSecondariesFirst(const G4bool state) 00312 { 00313 fTrackSecondariesFirst = state; 00314 } 00315 00316 inline 00317 G4bool DsG4Scintillation::GetTrackSecondariesFirst() const 00318 { 00319 return fTrackSecondariesFirst; 00320 } 00321 00322 inline 00323 void DsG4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor) 00324 { 00325 YieldFactor = yieldfactor; 00326 } 00327 00328 00329 inline 00330 G4double DsG4Scintillation::GetScintillationYieldFactor() const 00331 { 00332 return YieldFactor; 00333 } 00334 00335 inline 00336 void DsG4Scintillation::SetUseFastMu300nsTrick(const G4bool fastMu300nsTrick) 00337 { 00338 FastMu300nsTrick = fastMu300nsTrick; 00339 } 00340 00341 inline 00342 G4bool DsG4Scintillation::GetUseFastMu300nsTrick() const 00343 { 00344 return FastMu300nsTrick; 00345 } 00346 00347 00348 00349 00350 inline 00351 void DsG4Scintillation::SetScintillationExcitationRatio(const G4double excitationratio) 00352 { 00353 ExcitationRatio = excitationratio; 00354 } 00355 00356 inline 00357 G4double DsG4Scintillation::GetScintillationExcitationRatio() const 00358 { 00359 return ExcitationRatio; 00360 } 00361 00362 inline 00363 G4PhysicsTable* DsG4Scintillation::GetSlowIntegralTable() const 00364 { 00365 return theSlowIntegralTable; 00366 } 00367 00368 inline 00369 G4PhysicsTable* DsG4Scintillation::GetFastIntegralTable() const 00370 { 00371 return theFastIntegralTable; 00372 } 00373 00374 inline 00375 G4PhysicsTable* DsG4Scintillation::GetReemissionIntegralTable() const 00376 { 00377 return theReemissionIntegralTable; 00378 } 00379 00380 inline 00381 void DsG4Scintillation::DumpPhysicsTable() const 00382 { 00383 if (theFastIntegralTable) { 00384 G4int PhysicsTableSize = theFastIntegralTable->entries(); 00385 G4PhysicsOrderedFreeVector *v; 00386 00387 for (G4int i = 0 ; i < PhysicsTableSize ; i++ ) 00388 { 00389 v = (G4PhysicsOrderedFreeVector*)(*theFastIntegralTable)[i]; 00390 v->DumpValues(); 00391 } 00392 } 00393 00394 if (theSlowIntegralTable) { 00395 G4int PhysicsTableSize = theSlowIntegralTable->entries(); 00396 G4PhysicsOrderedFreeVector *v; 00397 00398 for (G4int i = 0 ; i < PhysicsTableSize ; i++ ) 00399 { 00400 v = (G4PhysicsOrderedFreeVector*)(*theSlowIntegralTable)[i]; 00401 v->DumpValues(); 00402 } 00403 } 00404 00405 if (theReemissionIntegralTable) { 00406 G4int PhysicsTableSize = theReemissionIntegralTable->entries(); 00407 G4PhysicsOrderedFreeVector *v; 00408 00409 for (G4int i = 0 ; i < PhysicsTableSize ; i++ ) 00410 { 00411 v = (G4PhysicsOrderedFreeVector*)(*theReemissionIntegralTable)[i]; 00412 v->DumpValues(); 00413 } 00414 } 00415 } 00416 00417 #endif /* DsG4Scintillation_h */